Traits & Gradings
Up to 3 mutations multiply together on one card. Grading is separate and multiplies after mutations.
Mutations
All mutation multipliers below come from the shared game-data source used by the calculator and inventory. Hacked is a live ×7 mutation and now has its own in-game Index tab. "None" is a calculator-only neutral option and is not an in-game mutation.
- NoneCalculator only1xConfirmed
- GoldenIndex section1.8xConfirmed
- ShinyIndex section2.5xConfirmed
- RainbowIndex section3.5xConfirmed
- ToxicIndex section4.5xConfirmed
- Shadow RealmIndex section6xConfirmed
- HackedIndex section7xConfirmed
- CursedIndex section8xConfirmed
- CelestialIndex section10xConfirmed
Upcoming / Testing
Known from testing, not live in the game yet. Not selectable in the calculator or inventory, and not counted toward Index completion.
- GlitchUpcoming / TestingNo Index tab yet5.5x
Glitch is an upcoming ×5.5 mutation known from testing. It is not live in the game yet and has no Index tab, so it cannot be selected in the calculator or added to an inventory.
Gradings
Grading applies once, after all mutation multipliers.
- Grade 10.1x5%
- Grade 20.25x8%
- Grade 30.5x12%
- Grade 40.75x15%
- Grade 51x20%
- Grade 61.15x15%
- Grade 71.3x10%
- Grade 81.6x8%
- Grade 92.2x5%
- Grade 103.2x2%
- Grade 11 Black Label5x0.1%
Celestial Dawn
- Celestial Dawn is a weather event that applies the Celestial mutation (×10).
- It is admin-triggered only for now; there is no confirmed natural frequency or chance.
- Celestial can coexist with other mutations (3 mutation slots maximum).
- Celestial has its own in-game Index tab (confirmed 2026-09-15), so it counts toward Index completion.
Ghost Rare
- The first ever Ghost Rare is Toon Dark Magician.
- Ghost Rare is a separate rarity/variant concept, not a mutation.
- Its multiplier, Index behaviour and acquisition details are unknown, so it is not selectable in the calculator.
Mutation slots
A card holds at most 3 mutations at once. New mutations fill empty slots first. If a fourth is applied, the weakest of the four is removed and the strongest 3 remain. The ordering is taken directly from the current shared mutation multipliers, so this rule stays correct after future balance changes.